



They should be located with the maps inside your AppData\Red Alert 3\Maps\_ULTIMATE RA3 OMV PACK\_SCRIPTS folder. I have included the scripts I created to make this pack possible. Sorry for this, but it is very time consuming on my own to do this for any CNC game, let alone all their expansions. It is NOT compatible with RA3 Uprising. However, you can still LAN this game through services like CNC-Net, Hamachi (LogMeIn VPN), Tuungle or similar. It is also MULTIPLAYER COMPATIBLE! NOTE: YOU AND THE OTHER PLAYERS ALL NEED THE SAME PACK INSTALLED TO WORK IN MP.ĭue to EA shutting down Gamespy servers, public official Multiplayer is no longer possible, These work on Digital (Steam, Origin) & Retail (Disc, other) copies of RA3.
RED ALERT 3 UPRISING MAPS TRIAL
Through much trial and error I worked out the crashes I was experiencing were due to the AMOUNT of maps, not their total sizes, or any broken maps etc. Also I originally included all the official BONUS maps (CollectorsEd maps, PreOrder maps etc) and their respective variations,īut I came across a big problem with RA3, not being able to load more than about 320 maps into the skirmish map list. Smith, Amir Rao, Jeff Stewart and Greg Black.Įvery Uprising ported map is subject to issues in vanilla RA3 due to the way I've done this. Original official RA3 & Uprising maps by This pack includes the official Uprising Expansion maps for your battle pleasure in vanilla Red Alert 3 without the need for mods. The difference with Infantry Only is that building light base defenses is allowed here.Īll other unit types (except minor naval) are DISABLED. Tanks Only (TANKS ONLY)Īnother self explained variation. No War Factories can be built, no Airfields, and Anti-AA and Anti-Tank defenses are also DISABLED. Pure infantry, most Naval units DISABLED but some are included in need for traveling across water areas. Infantry Only (INF ONLY)Īgain this one explains itself.

Note that the No Aircraft here is more like a NO FLY ZONE because of the upgrades being DISABLED. This is also the best mode for large base building and tower defense style.
RED ALERT 3 UPRISING MAPS PLUS
ITEM and WEAPON DROPS, plus SUPERWEAPONS are all DISABLED. My personal favourite map variation in Red Alert 3. No Superweapons, No Upgrades AND No Aircraft (NO SW/NO AIR)Ī combination of the above 2, plus NO Upgrades.
RED ALERT 3 UPRISING MAPS FULL
The full cost still implies, however I recommend not building it right off the bat due to lack of funds you have. This was a better workaround than being able to build a useless Airfield that was basically a $2000 token to unlock the Tech Facility. The inclusion of ITEM and WEAPON DROPS, plus SUPERWEAPONS is more than enough to even the battlefield.Īs Allies need the Airfield for critical non-Air Unit related tech progression, I have set a flag for the Allied Tech Facility structure to be buildable without meeting prerequisites. This mode is perfect for large base building, as you are restricted to purely ground units. No Aircraft (NO AIR)Īlso self explanatory, and I also DISABLED the ability to build Anti Air structures and Units dedicated to AA. The idea of No Superweapons is to balance (and extend) the later end-game gameplay. Allied, Soviet & Empire OTRS super weapons have been DISABLED. THE VARIATIONS: - No Superweapons (NO SW): THESE VARIATIONS ARE MANY YEARS IN THE MAKING THROUGH SCRIPTING WITH WORLDBUILDER. THIS PACK EXISTS TO EXTEND THE ENJOYMENT & CHALLENGES OF COMMAND AND CONQUER RED ALERT 3. THESE MAPS AND ART ARE THE SOLE CREATION OF ELECTRONIC ARTS LTD, COPYRIGHT ©2008 EA Los Angeles.
